Tag Archives: topPicks

Airtel Interactive Bowling Alley via BrandBox

Airtel Interactive Bowling Alley via BrandBox

Airtel Interactive Bowling Alley via BrandBox

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The primary target audience, the youth, found this a fun, innovative way to engage with the brand & the new logo.

Client: Airtel

Industry: Telecom

Objective: To launch a brand logo targeted at the young consumer in a manner guaranteed to get their attention

Product: MotionMagix Interactive Floor

Brief: Airtel, one of India’s most media conscious brands, was aiming for high recall and engagement on the occasion of a brand overhaul. They chose a variety of media platforms to reach out to the young audience that was the focus of the brand. Among the most memorable events was an Interactive Bowling Alley that was “rolled out” in premium locations in 4 cities. The lanes became the scene of a blazing Airtel logo that chased the ball to the pins & then raced back to the player for a visually stunning & memorable game experience. You could say it was a “strike”!

Impact: The primary target audience, the youth, found this a fun, innovative way to engage with the brand & the new logo.

Media Coverage: http://www.afaqs.com/news/story/29033_Brand-Box-creates-buzz-for-Airtels-revamped-logo

Disseminating Mahatma Gandhi’s Life Lessons & Ideology through Interactive Technology

Disseminating Mahatma Gandhis Life Lessons & Ideology through Interactive Technology

Disseminating Mahatma Gandhi’s Life Lessons & Ideology through Interactive Technology

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The life & teachings of Mahatma Gandhi’s lessons & ideology in an interactive manner.

Objective: Disseminate Mahatma Gandhi’s life lessons & ideology in a state of the art interactive manner.

Product: TouchMagix’ MotionMagix, MagixTouch, MagixTable and MagixKiosk

Brief: The Gandhi Research Foundation in Jalgaon aims to be the premier international center for Gandhian Study, Research & Dialogue. It houses a state-of-the-art Interactive multi-media Museum that includes an Experience Center targeted at the youth. The GRF aim was to attempt “a close encounter between Gandhiji and the visitor, engaging them in an imaginary yet almost-real dialogue without any human interface or intermediary”. This was achieved by utilizing over 20 Interactive exhibits incorporating the latest in gesture & touch technology & creating a hand-on environment that touches & inspires at the same time.

Impact: The primary target audience, the youth, are finding the life & teachings of Gandhiji engaging, appealing & worth following.